SciFi Environments in the Unity 3D Game Engine. The game is sporting a stylized look, with outlines. Everything, including shaders for surfaces, background, skybox, fog and the actual outline generation was done by me. The meshes do not use textures at the moment, but all meshes have proper UVs. The environment meshes can be used very freely to kitbash random objects without much fuss, as they are low poly and the scenes them self are very sparesely populated anyway.