This is a personal project of mine. I wanted to create a hard surface object with a story. I wanted to create a hero realtime asset that would hold up even in closeup. The original model was made in Moi3D and resurfaced in Modo. Atlases were made with Affinity Designer and Photoshop. texture-painting in Substance Painter. Baking and rendering in Toolbag3. The whole asset has 6289 Polygons.
"PlayLevel by Future.80 - The Game console of the 80s, right here in the future!
The Retro Gaming console of the future. Holo controls, quantum fiber linkup, scaleble OLED RetroStar (TM) monitor. Support for piezo powered game modules and a average battery life of 400 hours before needing a recharge. It's durable and fun! Wherever life takes you, PlayLevel is bringing the fun!"