Get this shader for Unity to recreate the stylized look of games like Monument Valley.
This package includes two versions. One made with (and still editable with) Shaderforge and one utilizing the new Shadergraph Feature of Unity.
After watching the GDC Keynote about the art-style of Monument Valley I felt compelled to create/recreate a shader that emulates the style of Monument Valley while giving a great degree of user flexibility.
The shader works with all meshes, regardless of if they have UV or no UV's at all. It lights meshes with flat colors based on three or 6 cardinal directions (X, Y, Z,-X, -Y, -Z) while providing a lot of options, like worldspace Y gradient shading, rim Lighting, Light and shadow boosting and colored shadow maps to allow for a maximum of artist control.
Demo Scene with meshes and a custom Unity 2018 light setup included.
- Reorganized Editor Properties to be more intuitive- Fixed a small bug in blending operations- Added Support for Tangent Space NormalMaps
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More
For use on an unlimited number of commercial projects with no limits on sales or views.Learn More